The initialization info packet provided by the NetworkUniverse that this remote universe is connected to.
This callback is called when the room should convey the supplied event to the network universe and call remoteEvent() on that object.
event The opaque event object to send reliable If this is true, the event must be delivered or the gadgets may get out of synch with each other. If this is false, the room should make its best effort to deliver the event, but the system will recover if the event is discarded.
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