Sets the constraint to apply to this node's transform before applying the parent transform. Using constraints without a parent may have unexpected results.
A name that's applied to the node in the monitor and other tools. This name has no effect at runtime.
This is the ID of the DOM element that is created as the parent of the component. It is used to reference other nodes in the gadget. If it is specified, it must be unique within the gadget.
Set this prop to be notified when the node is assigned its endpoint address. This is not necessary for most nodes.
Sets the specified node as the parent of this transform. The endpoint address for the parent node can be in any gadget.
If the parent node is not valid, this node and its children will not be traversed.
An alias for debugName.
The rotation around the X axis (pitch) to apply to all children. If rotation is specified as a quaternio, this must be undefined.
The rotation around the Y axis (yaw) to apply to all children. If rotation is specified as a quaternio, this must be undefined.
The rotation around the Z axis (roll) to apply to all children. If rotation is specified as a quaternio, this must be undefined.
The rotation to apply to all children, specified as a quaternion.
The scale on the X axis to apply to all children. Must be left undefined if uniformScale is specified.
The scale on the Y axis to apply to all children. Must be left undefined if uniformScale is specified.
The scale on the Z axis to apply to all children. Must be left undefined if uniformScale is specified.
Applies an already-constructed AvNodeTransform to the transform. If this prop is set, all other properties will replace the matching components of this transform.
The translation on the X axis to apply to all children.
The translation on the Y axis to apply to all children.
The translation on the Z axis to apply to all children.
The uniform scale to apply to all children. If uniformScale is specified, scaleX, scaleY, and scaleZ must be undefined.
Controls whether or not this node and its children are visible. If retaining the state of a node is important as it comes and goes, use the visible prop instead of omitting the node from the render function. This allows the renderer to retain the node's state even when you don't want it to draw.
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Props for AvTransform